Shining Resonance
Developed by Media.Vision and published by (C)SEGA, SHINING RESONANCE from the SHINING series was one of the biggest projects I have participated so far. For the most part, I worked extensively in UI design and development, also assisted in character/monster modelling and retouch. Also collected content for marketting and finally worked in post-production designing the staff roll, getting event scenes together and localization for chinese language.
It was a GREAT experience!
Working on the System Title screen was fun! I was giving great freedom designing this and the end result was great! Click to watch a few seconds of it!
The UI changed a bit when characters turned into dragons! Dragon power bar was 100% eddy :) Click to watch it!
The picture is a bit outdated, but I did all the break time (special attacks and resonance) UI events. Also the reward screen at the end of combat. Click to see it in action!
I actually started out in the modelling team! getting mr. scary cactus together was loads of fun. I really like how his teeth turned out in the end, and he makes for a scary enemy!
Designed some of the guns for the NPC guards in the game! It was hard working with such small textures but definitly worth it!
What does B.A.N.D stands for? Another fun menu! Click to watch in detail
Guardian of the neverending random dungeons! She was great.
Assisted creating different variations for different monsters and weapons. In this case the color variation, bow and arrows were done by me.
Much more dull screen, still fun to work! in and out animations can be fun!